So, watching P.T. I want to start theorizing right away.
The game will be called Silent Hills and besides the tried and proven fact that adding S to a title makes it a better movie (if Alien) or at least better than the spin-offs (Predator), I think the name and gameplay of P.T. leads to the inevitability that this game will take place in multiple dimensions of Silent Hill.
Think instead of shifting from Real>Fog>Hell you’ll be doing the Bioshock Infinite version of world jumping.
Which means instead of the tried and tested “I killed [person]” or “I’m not who I think I am” tropes that Silent Hill has done to death, this time we are playing as the character with knowledge that he DID do horrible thing… but it was an alternate version of him. The game allowing us to explore the psyche of a man who would murder their family and why they would do that.
Our version of him would never do that.
Graaaah. Yes. This is a solid theory. The trailer for the teaser has quotes like “I saw me walking in front of myself.” And PT itself states “The only me is me. Are you sure the only you is you?”
The whole time I was watching PT, I couldn’t stop thinking of Alex de la Iglesia’s La habitación del niño/The Baby’s Room, where a father sees a figure sneaking into his infant son’s room every evening, and eventually finds footage of himself standing over the crib with a knife. Spoilers here: There’s some parallel universe stuff going on, and while it doesn’t resolve with as much explanation as I might’ve liked, it did succeed in keeping me up at night, wondering about the differences between the protagonist and his double.
There are few things more annoying than dreaming about something new and exciting, only to have a friend or figure of authority say “No, no no, that’ll never happen. You’re just not that type of person.” Well, who the fuck are they, telling you what you can and can’t be? Maybe you will go on that trip or get that tattoo (eheheh) and that will show them and you will have stepped outside that box and defined yourself by your own, unexpected actions.
But there’s a deep well of terror in that same line of thinking. Who says you won’t suddenly do something awful, too? If you can’t hide behind “I’m not that type of person,” then how can you be sure? What if you have a Killing Joke-esque One Bad Day, and you snap? I mean, how does someone become abusive or cruel? Where is the line drawn when someone becomes evil? How do you know you will never cross it?
Well, that’s horror for you. And if you let your imagination stray to these worries, then you’re cognizant of your cruelties, which (in my opinion, and VERY generally speaking) is much healthier than assuming that you’re some good little angel that could never do any wrong.
So I’d love if we could get a game dealing with that sense of horrid potential. No idea if they’ll take that route, but it’s fun to ponder.